Gamer Tools

Sensitivity Converter

Carry your aim from one game to another — on mouse or controller. Mouse mode matches your exact cm/360. Controller mode matches your stick feel across games: horizontal & vertical sens, ADS, deadzone and response curve, across all nine titles Patch Notes covers — now with Apex Advanced Look Controls (ALC) and acceleration: Yaw/Pitch speeds, Turning Extra & Ramp, ADS and per-optic settings.

Only if you're changing mice.
Your sensitivity in
Counter-Strike 2
—
Or start from a turn distance:
Turn distance
— cm/360°
— in/360°
180° flick
— cm
Mouse travel for a half turn
eDPI
—
DPI × sensitivity
Counts per 360°
—
Raw sensor counts per full turn

Where your aim sits

—
Wrist · fastHybridArm · precise
10 cm30 cm50 cm80 cm

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Gear that fits this setup

Picked for your current result — updates as you change sens, DPI or switch to controller.

As an Amazon Associate, GPN earns from qualifying purchases. Links above use tag gpncentral-20 — you pay the same price, and it helps keep this tool free. Check specs, compatibility and price on Amazon before buying.

Your sensitivity in every game

Same turn distance, every title — tap any row to convert to that game instead.

GameSensitivityeDPIcm/360°

How the conversion works

Every game turns your view by a fixed angle for each count your mouse sends. That angle is the game's yaw. A sensitivity of 1.0 in CS2 turns 0.022° per count; in Valorant it's 0.07° — which is why the same number feels completely different between games, and why copying a number straight across never works.

What does transfer is the physical distance: how far your hand moves for a full 360° turn. Keep that distance identical and your muscle memory comes with you. This converter does exactly that:

target sens = your sens × (source yaw ÷ target yaw) cm/360° = 914.4 ÷ (DPI × sensitivity × yaw) eDPI = DPI × in-game sensitivity

Two of the nine games don't use a simple yaw, and this tool models them properly instead of faking a ratio. Battlefield 6 uses a non-linear slider (degrees per count = 0.00173623 × sens + 0.00231498 — the game even shows your cm/360 in its own settings menu, so you can check the result there). PUBG uses an exponential slider, modelled here at 80 FOV in third person; treat PUBG results as a close starting point and fine-tune in the training range. Conversions cover hipfire look sensitivity — ADS and scope multipliers are set per game and aren't converted.

Yaw values used

GameModelBasis

Common questions

Why does my converted sens still feel slightly different?

cm/360 matches your physical turn distance exactly, but games differ in field of view, which changes how fast the world appears to move on screen. Give it a few matches — the hand movement is identical, only the visual speed shifts. If you play on a very different FOV in the new game, nudge the sens by 2–3% and re-check.

Should I change my DPI instead of my in-game sens?

Either works — what matters is the combination. Doubling your DPI and halving your in-game sens produces the identical cm/360. Most players keep one DPI (800 and 1600 are the most common) and adjust the in-game number, so the desktop cursor speed never changes.

What cm/360 do most players use?

Tactical shooters like Valorant and CS2 cluster around 35–55 cm/360 for the precision those games reward. Faster, movement-heavy games — Apex, Fortnite, THE FINALS — usually sit nearer 25–40 cm. There's no correct number; the right one is the one you can control at the end of a long session.

Does this work for controller?

Yes — switch to Controller at the top. It converts horizontal and vertical sens by preserving your position on each game's scale, carries your ADS multiplier and deadzone over (re-written in the target game's format), and translates your response curve to the closest equivalent in the new game. It's a feel match, not an exact cm/360 match, because aim assist and curves differ per game — expect to fine-tune by one step after a few matches. You can also plug in your real pad and test your sticks and deadzone live on this page.

What controller sens do most players use?

The most famous setup in shooters is Apex 4-3 Classic — balanced turn speed with a steadier vertical for recoil control. COD clusters around 6-6 or 7-7 with Dynamic or Standard curve. Fortnite building players run faster (45–55% look speed) than zero-build players. If you're new to a game, start from the converted value, not from a pro's — pros run what years of muscle memory built, not what's fastest to learn.

Why is my vertical sens lower than horizontal?

On a stick, vertical movement also fights recoil and is easier to overshoot when tracking targets above or below you, so most players run V at about 70–85% of H. This converter preserves that ratio when the ratio box is ticked — untick it to convert H and V independently by their own scale positions.

My stick drifts — what deadzone should I use?

Use the live stick tester above: raise inner deadzone 1–2% at a time until the dot sits still at rest, then stop. Most healthy controllers need 4–10%. Needing 15%+ usually means the stick is worn — a higher deadzone will hide it, but small aim movements will feel mushy.

What is Apex ALC, and should I use it?

Advanced Look Controls replace Apex's simple 1–8 look slider with direct numbers: Deadzone, Outer Threshold, Response Curve 0–10, Yaw/Pitch Speed, Turning Extra and Ramp-up, separate ADS speeds, and per-optic ADS multipliers. Use it if you want finer control or you're copying a known baseline (the panel includes the ImperialHal baseline — Yaw 350, Pitch 250, Extra 0, ADS 105/65 — and a common 320/260 baseline). If you're happy on 4-3 Classic, you don't need ALC — the converter handles the simple slider too.

What is Turning Extra — is it acceleration?

Yes. Turning Extra Yaw/Pitch adds speed only when the stick is pushed to the edge (past the Outer Threshold), building over the Ramp-up Time after the Ramp-up Delay. It lets you turn fast without making everyday tracking twitchy, but it also adds a speed change mid-flick, which is why most pros set Extra to 0. Other games hide the same idea in a Boost % (Fortnite) or a Dynamic curve (COD) — the acceleration translator in the ALC panel shows the closest equivalent per game.